Full Inmate Control
Release prisoners or community service members, adjust sentences, and manage visitation access all from one place.
Corrections Management Tablet
Manage prisoners directly from a modern corrections tablet. View inmate records, charges, and remaining time, make sentence adjustments, and handle releases with ease. Designed to feel natural during roleplay while giving officers full control over prison operations.
Prisoners can decorate their cells using an easy placement gizmo, allowing items to be moved, rotated, and positioned freely. Decorative props can also include functional storage for personal items. This system is available as a separate optional DLC and is not included with the base prison system. Available at https://www.dynyxscripts.com/product/7223523
Crafting System
Inmates can use a dedicated crafting bench to create a variety of items, ranging from everyday tools to illegal contraband. Each item requires specific materials and crafting time, all handled through a clean and intuitive interface. The system is designed to feel natural in roleplay while giving players meaningful choices and progression inside prison.
Jobs System
Inmates can take on a variety of prison jobs to stay busy and reduce their sentence time. Each job includes simple objectives and interactive tasks that feel natural during roleplay. With 4 different jobs available, prisoners can progress through work, earn rewards, and make their time inside feel meaningful instead of repetitive.
Prison Guard Bribery
Inmates can attempt to bribe a prison guard using a bribe package that can be crafted or traded for inside the prison. There is always a risk involved. If the guard refuses the bribe, extra time will be added to your sentence. If the bribe is accepted, the guard provides a keycard that can be used to help escape the prison.
Illegal Shop & Inmate Trading
A hidden black market where inmates can buy or trade illegal items through discreet deals. Trades can be used to obtain contraband, craft materials, or bribe correctional officers when the opportunity arises. The system is designed to feel risky, secretive, and true to prison roleplay, adding depth and real consequences to inmate choices.
Commissary & Food System
Inmates can purchase food and basic items from the prison commissary using money earned from prison jobs. Free meals are also served on a schedule, giving prisoners multiple ways to stay fed. The system keeps things simple and immersive, with consumable items and a refreshed, easy-to-use interface.
Visitation System
Players on the outside can request to visit inmates who are currently serving a sentence. The inmate receives a notification and can choose to accept or decline the visit. If accepted, the inmate is teleported to the visitation room and given 60 seconds together before the visit automatically ends. The system keeps visits simple, controlled, and true to realistic prison roleplay.
Escape System
Prisoners can attempt to escape using two built-in escape routes, each requiring preparation and crafted items. Every escape option is fully integrated into the prison, making breakouts feel risky, intentional, and earned.
Solitary Confinement
Correctional officers can send inmates to solitary confinement as a form of disciplinary action. Time can be set manually or chosen from preset durations, keeping punishment controlled and fair. Solitary removes the inmate from normal prison activities, reinforcing consequences while staying immersive and realistic for roleplay.
Community Service
Skip the cells and assign offenders to meaningful tasks like trash pickup, street sweeping, or yard work. Fully customizable with task counts, animations, and sentencing reasons. A perfect fit for roleplay-focused servers that want real consequences without jail time.

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